tiled texture

Started by nm123, January 15, 2011, 04:24:45 PM

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nm123

Hi, how can I set tiled textue (say 10x10) to a Object3D (say a Primitives Plane)?

EgonOlsen

#1
In the code of the advanced example in the wiki (http://www.jpct.net/wiki/index.php/Advanced_example) you'll find a method called tileTexture(....). The advanced example is for desktop jPCT, but that method should work on AE too. Just make sure to apply it before the object has been rendered for the first time or your changes might get ignored.

nm123