Merge objects

Started by Thomas., July 06, 2011, 09:13:18 PM

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Thomas.

In method Object3D.mergeAll(objects) does not matter how is object translated and rotated?

EgonOlsen

No. It merges the objects in object space, not in world space.

Thomas.

Could you add same method, but merge in world space? :) or how to do it?

EgonOlsen

You can make rotations and translations permanent by calling rotateMesh() and translateMesh() on the object in question. Then merge the objects.

Thomas.