When I import a model from a 3DS file the texture looks fine. Unfortunately I use some elaborate animations on the object so building an animated object from 3DS files isn't an option.
I included a screenshot from my app which displays the not-animated 3DS model to the most left, and 3 instances of the animated MD2 model. There are some display problems when making a screenshot on the android device with the DDMS tool when models are animated so that's why the animated models look like parts of multiple models but I guess its easy to see that the textures of the animated models look kind of placed wrong.
When I import the MD2 models I actually have 3 files: the soldier, the shield, the sword.
So I thought this might case the wrong texture mapping.
But then again I merged all these objects in my 3d dev tool and imported only a single animated MD2 file (the model in the middle which is displayed a little bit below the other models) which didn't help in any way.
How can I use the animations from the MD2 files but use the texture mapping from the 3DS file? Or what is the difference in texture placement anyway?
Thanks in advance
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