version .85 bug

Started by PrimordialSoup, March 17, 2003, 10:12:08 PM

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PrimordialSoup

When the scale() (it might also be getScale(), not sure which) method of Object3D is called, it prints the scaling value to the console.

I assume you accidentally left some denug code in, right?

It's really annoying.  It's keeping me from seeing my own debug printouts... (my program scales all objects in universe about 30 times a second)
reating life isn't that hard.  Creating the UNIVERSE for it to live in is HARD!

EgonOlsen

Well...yes...i've missed this one somehow. I've uploaded a fixed version (at least i hope it's fixed...i'm in a hurry right now...).

EgonOlsen

Quote from: "PrimordialSoup"my program scales all objects in universe about 30 times a second
It's so amazing, which options people are actually using and which options i thought they might use. I remember that, when i added the scaling-method, i thought that no one will ever use this... :wink: