multiple jpct worlds

Started by 9kaywun, October 21, 2012, 02:42:19 AM

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9kaywun

Is there a performance difference between sharing a single world using an abstract design, or just simply creating a new world in each application state?

Edit: The application I am developing, if I removed the abstraction, would have 3 world instances: 1 for login state, 1 for game state, and 1 for the skybox (in the game state).
Developing a 3D multiplayer engine using jPCT:
Deleted, will return soon..

EgonOlsen

Do whatever is easier or suits your needs better. There might be little setup overhead with multiple worlds, but it's nothing to worry about unless you use a gazillion of worlds.