I called World.compileAllObjects, but seems none VBOs created immediately, log:
10-21 15:44:53.330: I/jPCT-AE(2547): Subobject of object 38/3_bar_6 compiled to indexed fixed point data using 2466/1644 vertices in 32ms!
10-21 15:44:53.330: I/jPCT-AE(2547): Object 38/3_bar_6 compiled to 1 subobjects in 38ms!
10-21 15:44:53.330: I/jPCT-AE(2547): Object '3_bar_6' uses one texture set!
And the VBOs are created when rendering, log:
10-21 15:44:59.220: I/jPCT-AE(2547): Creating buffers...
10-21 15:44:59.220: I/jPCT-AE(2547): VBO created for object '3_bar_6'
10-21 15:44:59.240: I/jPCT-AE(2547): Stored buffer of type 1 on disk (19728 bytes / _vir_0_1085156536_vertices_ib_.dat)!
10-21 15:44:59.250: I/jPCT-AE(2547): Stored buffer of type 1 on disk (19728 bytes / _vir_0_1085156536_normals_ib_.dat)!
10-21 15:44:59.250: I/jPCT-AE(2547): Stored buffer of type 3 on disk (4932 bytes / _vir_0_1085156536_indices_sb_.dat)!
10-21 15:44:59.270: I/jPCT-AE(2547): Stored buffer of type 1 on disk (13152 bytes / _vir_0_1085156536_multiTextures0_ib_.dat)!