Damn...you are right! The problem is the same like in the JAW-loader. Making such a dumb mistake once is one thing, but making it twice really hurts...
Anyway, i'll fix it in 0.95. The remaining formats shouldn't be affected by this problem, because they are either binary (MD2, 3DS), are using a different parser (XML) or i don't care about them anymore (PCT... :wink: ).