Author Topic: Multiple Viewports  (Read 2358 times)

Offline nether

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Multiple Viewports
« on: January 25, 2008, 02:16:27 am »

I'm trying to use JPCT to create a simulator for my robotics team.  On the robot are a couple cameras.  Is there a way in which I can have the cameras on the robot read in rendered graphics as well as the one that I am seeing on my screen?  If I can get that to work, I believe it will be a short step to display all 3 of the scenes on the screen simultaneously in the gui.

Thanks for reading,

Offline EgonOlsen

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Re: Multiple Viewports
« Reply #1 on: January 25, 2008, 08:03:34 am »
You can create multiple FrameBuffers and execute the "render sequence" (i.e. clear, render, draw, update, display) for each of them using the same world with a different Camera-instance. You have to change the World's camera for each render, but apart from that, it's should be easy.
« Last Edit: January 27, 2008, 02:22:51 pm by EgonOlsen »