I thought I would give a quick progress update on SoundSystemAE. I'm currently working out some stability issues with the part of the library that reads from the app's compressed assets. This is kind of essential because without it, apps would require access to the sdcard and have the audio files placed there. That is a limitation I would like to avoid if at all possible, since not all Android devices even have an sdcard, and nobody likes adding extra permissions to their app if they don't have to.