Author Topic: Any GOOD md2 exporter  (Read 4809 times)

Offline Melssj5

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Any GOOD md2 exporter
« on: March 14, 2008, 02:49:54 am »
Hi, Is there any good md2 exporter for max, I tried qtip but it sucks, it changes the texture and object coordinates, and also supports only 20 frames and when exporting from 3ds max 8 jpct doesnt load the object.

Is it possible to have animation with 3ds files. 3ds file format support animation, is there anyway to have this. It will be very helpfull. for exporting, and texturing.

I know that the 3ds loader algorythm was taken from the internet but can you Egon ty to implement this.
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Offline EgonOlsen

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Re: Any GOOD md2 exporter
« Reply #1 on: March 14, 2008, 10:27:02 am »
You may export single keyframes and merge them into an animation in your code. Several users did that (raft,...) with great success. I have no idea about 3ds' animation format. I can't find anything useful about it. Extrapolating from the quality of the file format specs for static scenes, i would expect the worst even if i could find one.

Offline fireside

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Re: Any GOOD md2 exporter
« Reply #2 on: March 14, 2008, 01:55:48 pm »
I posted some code in this thread at the bottom of the page that I am using.  It works pretty good.  You don't need to save that many key frames and if you keep the vertice count down, it doesn't take much space.

http://www.jpct.net/forum2/index.php/topic,1023.0.html
click here->Fireside 7 Games<-

Offline raft

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Re: Any GOOD md2 exporter
« Reply #3 on: March 14, 2008, 10:31:45 pm »
i had also posted about subject at the bottom of this thread

Offline Melssj5

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Re: Any GOOD md2 exporter
« Reply #4 on: March 18, 2008, 05:12:20 am »
Ok Thanks I will check it another day with more time, is there any good md2 exporter? I have tried qtip but it sucks! My animation is not well exported.
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