I copied texture pack and put it into a class, but i got an error on this line:
buffer.blit(texture, entry.bounds.x, entry.bounds.y, destX, destY, entry.bounds.width, entry.bounds.height,
destWidth, destHeight, transparency, additive, color);
error:
The method blit(int[], int, int, int, int, int, int, int, int, boolean) in the type FrameBuffer is not applicable for the arguments (Texture, int, int, int, int, int, int, int, int, int, boolean, Color)