Author Topic: Finally...  (Read 68630 times)

Offline EgonOlsen

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Re: Finally...
« Reply #30 on: April 20, 2008, 12:14:51 am »
Thanks. Now i have downloaded it, so you can delete it again.

Offline EgonOlsen

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Re: Finally...
« Reply #31 on: April 23, 2008, 04:50:26 pm »
I haven't had the time to try the animation yet. I'm still working on the server browser to set up games, define map rotation...that kind of stuff. It's really annoying. I would rather continue with the actual game, but i think that this has to be done first.

Offline EgonOlsen

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Re: Finally...
« Reply #32 on: April 23, 2008, 08:35:09 pm »
The game is now using raft's GLFont class for doing the text blitting (http://www.jpct.net/forum2/index.php/topic,1074.0.html). Looks much better than the VGA font that i was using before.


Offline fireside

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Re: Finally...
« Reply #33 on: April 23, 2008, 10:05:06 pm »
Looks great!  I'm all for keeping the library as small as possible for applets and so on, but that code would be a really nice addition if raf was willing to donate it.
« Last Edit: April 23, 2008, 10:09:29 pm by fireside »
click here->Fireside 7 Games<-

Offline raft

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Re: Finally...
« Reply #34 on: April 24, 2008, 12:51:54 pm »
Looks great!  I'm all for keeping the library as small as possible for applets and so on, but that code would be a really nice addition if raf was willing to donate it.
you can anything with it  ;)

Offline EgonOlsen

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Re: Finally...
« Reply #35 on: May 06, 2008, 07:55:03 pm »
I haven't had the time to try the animation yet...
Now i've added the animation. I skipped the last frame, because it somehow looked strange when using it plus i tweaked the translation of the object while playing the animation to compensate for the shifting in the keyframes, which was a bit too heavy to look good IMHO. But now it looks pretty good. Thanks again for doing the models, fireside. I really appreciate it.
« Last Edit: May 06, 2008, 10:31:53 pm by EgonOlsen »

Offline fireside

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Re: Finally...
« Reply #36 on: May 06, 2008, 10:27:14 pm »
No problem, glad you could use them.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Finally...
« Reply #37 on: May 13, 2008, 09:33:36 pm »
Here's a small video that shows how the game looks like ATM. Gameplay itself is still rather limited and the video doesn't even show it. Anyway: *download removed*
« Last Edit: June 09, 2008, 10:13:48 pm by EgonOlsen »

Offline Jonas

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Re: Finally...
« Reply #38 on: May 13, 2008, 09:59:06 pm »
hey thats looking quite good alrdy :).

How are you handling collision on the server(to define which boxes explode)? some kind of headless jpct mode?
Simple things should be simple, complex things should be possible - Alan Kay

Offline EgonOlsen

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Re: Finally...
« Reply #39 on: May 13, 2008, 10:08:59 pm »
How are you handling collision on the server(to define which boxes explode)? some kind of headless jpct mode?
Collision is detected on the client, which sends an event to the server. The server verifies, if this collision can actually take place (a very rough distance check ATM). Then, the server sends an event to all clients (including the client which triggered the event at first) to inform them about the collision. The clients then start to play the animation or whatever.
This approach violates the "never trust the client" principle, but i think it's a reasonable approach for that kind of game.

Offline fireside

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Re: Finally...
« Reply #40 on: May 14, 2008, 03:14:44 pm »
Pretty cool. Looking at it, though, I should have made the pieces continue out and up instead of caving down.
« Last Edit: May 14, 2008, 03:17:46 pm by fireside »
click here->Fireside 7 Games<-

Offline Melssj5

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Re: Finally...
« Reply #41 on: May 14, 2008, 03:44:51 pm »
looks good!
Nada por ahora

Offline EgonOlsen

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Re: Finally...
« Reply #42 on: May 17, 2008, 08:26:45 pm »
Collectable items are in:


Offline EgonOlsen

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Re: Finally...
« Reply #43 on: May 21, 2008, 07:33:13 pm »
The model has been replaced with another one and zooming via the mouse wheel has been added. I just have to ask the author of that one for permission to use the model in the game. Here's a shot of two game instances running:



And another shoot:

« Last Edit: May 21, 2008, 11:45:07 pm by EgonOlsen »

Offline Melssj5

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Re: Finally...
« Reply #44 on: May 21, 2008, 10:54:43 pm »
Really great!
Nada por ahora