Author Topic: Collada loader + and others  (Read 6049 times)

Offline Jonas

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Collada loader + and others
« on: November 18, 2007, 08:48:14 pm »
I started working on a collada loader(because..well..I had no other project idea ;D) a few weeks ago. I didn't get very far, mainly because I kinda lost interest in it and lack of time.

It currently doesen't do much more than loading basic(mesh) geometrie.

Some pictures:


* supporting a subset of the effects librarie(correct texturing ..the one on the duck is applied after loading the model)
* light, camera and scene loading(so you get a configured world instead of object3d's)
* complex geometrie
* ...collada is huge :)

I don't think that I'll work on it again soon. If anyone is interested in the source ill upload it.
« Last Edit: April 24, 2008, 07:01:53 pm by Jonas »
Simple things should be simple, complex things should be possible - Alan Kay

Offline Jonas

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Re: Collada loader
« Reply #1 on: April 24, 2008, 07:01:16 pm »

Another one of my little (tools)-project thats most probably never going to be finished ;D: My WorldEditor.

WEdit was meant to be a little tool to help create and later adjust maps/levels on the fly while my game was running.

Well...I didn't really get too far ;D (the GUI is beautifull isn't it?;D)

Flat terrain with one object placed
Same scene after some hillraising
Same with another perspective and some lowered terrain
The "arrows" are used to finetune position/rotation of objects
Terrain generated using random java

I'll probably first work on the server and player client befor taking up work on the editor again. Having a better vision of how the game actually works is probably going to be beneficial :). A lot of necessary plumbing work has alrdy been done. Things like terrain tile painting would only require a lot of GUI work, which I don't really like. But thats probably going to be first thing ill do next.

Simple things should be simple, complex things should be possible - Alan Kay

Offline JavaMan

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Re: Collada loader + and others
« Reply #2 on: April 25, 2008, 02:47:45 am »
Could you tell me how are you doing the terrain modification? The one where the hill is raised not the random mod. I mean if you don't mind sharing it.

I was trying to add a tool for terrain modification in the ObjectEditor, but I couldn't get it to respond any faster than a second or so after the user had clicked the terrain to modify it. Is it faster in the Weditor?


« Last Edit: April 25, 2008, 12:38:06 pm by JavaMan »