Author Topic: Robombs  (Read 55856 times)

Offline EgonOlsen

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Re: Robombs
« Reply #30 on: October 14, 2008, 11:37:03 pm »
Thank you. It's using Wordpress....i was too lazy to build it on my own this time... ;)

Offline EgonOlsen

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Re: Robombs
« Reply #31 on: October 14, 2008, 11:49:39 pm »
Robombs has a phone-home-function in the latest version (since yesterday evening) that is activated if the user agrees to it at startup. It transmits some hardware/software configuration details and an ingame screenshot to my server once and sleeps for the rest of its life afterwards. Since yesterday and after doing a little promotion on some websites, quite a lot of data has arrived already...at least more than i expected. I thought i would share it, because it's a nice insight on what people actually use as hardware:

Code: [Select]
ATI (MOBILITY) X200: *
ATI (MOBILITY) X300: ****
ATI (MOBILITY) X600: **********
ATI (MOBILITY) X700: ***
ATI 7500: ***
ATI 9000: *
ATI 9200: ****
ATI 9550/1050: ***
ATI 9600 PRO/XT: **********
ATI 9700 PRO: **
ATI 9800 PRO/SE: ****
ATI HD 2400 XT: ****
ATI HD 2600 PRO/XT: **********************
ATI HD 3200 Graphics: *
ATI HD 3600 Series: **
ATI HD 3850: **
ATI HD 4800 Series: **
ATI Radeon Xpress: ************************
ATI Rage 128 PRO: *
ATI X1100: *
ATI X1200/X1250: *****
ATI X1300/X1350: ***
ATI X1550: *
ATI X1600 Series: ************
ATI X1900 Series: *********************
ATI X2300 HD: **
ATI X800 XL: ***
DRI Radeon: *
DRI Radeon/R200: ******
DRI Radeon/R300: *******
GeForce 5200: ********************
GeForce 5500: ***
GeForce 6100/6150SE: *********************
GeForce 6200(M)/6200SE: ***********************
GeForce 6600: ********
GeForce 6800 (GT): **
GeForce 7000/7025/7050: *********
GeForce 7100/7150: *****
GeForce 7300 SE/7200 GS:************************
GeForce 7400: ***
GeForce 7600 GT/GS: ***************************
GeForce 7800 GT: *
GeForce 7900 GS: ******
GeForce 7950 GX2: *
GeForce 8200: *
GeForce 8300: *
GeForce 8400(M) G: ***********
GeForce 8500 GT: **********
GeForce 8600(M) GT/GS: ***********************************************************
GeForce 8700(M): *
GeForce 8800 GT/GTS/GTX:*******************
GeForce 9200(M): *
GeForce 9500(M): **
GeForce2 MX: ********
GeForce3: **
GeForce4 MX 420/440: **********
GeForce4 Ti 4200: **
Intel 845G: *****
Intel 855GM: ******
Intel 865GM: *************
Intel 915GM: *****************************
Intel 945GM: **************************************************************************************
Intel 950 GMA: ************
Intel 965/963 GMA: *******************************
Intel Bear Lake B: *********
Intel Broadwater-G: *********
Intel Brookdale-G: *********
Intel G33: *
Intel GMA X3100: *************
Intel Integrated: *
Intel Springdale-G: *
Mesa GLX: *****
NVidia Quadro FX 370: *******
NVidia Quadro NVS 110M: **
NVidia Quadro NVS 140M: ******
NVidia Quadro NVS 210S: *
NVidia Quadro NVS 290: *
NVidia RIVA TNT2: *
S3 Graphics-K8M800: ****
S3 Graphics-KM400: ***
S3 ProSavage: ****
S3G UniChrome Pro IGP: **********************
SiS Mirage 3 Graphics: ***
SiS-661: *
SiS-741: *

CPUs:
1: *********************************************************************************************************************************************************************************************************************************************************************
2: *******************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
3: *
4: ********************
8: **

Edit: Updated with the data collected in eleven days.
« Last Edit: October 25, 2008, 08:05:32 pm by EgonOlsen »

Offline EgonOlsen

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Re: Robombs
« Reply #32 on: October 28, 2008, 11:46:08 pm »
Uploaded a silent update (no new version number for that) with some minor changes:

  • Bots should no longer spawn inside of or close to human players in some cases
  • Improved the bots AI slightly (but very slightly)
  • Improved shadow rendering especially on ATI R200 and R300 chip sets

Offline EgonOlsen

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Re: Robombs
« Reply #33 on: December 16, 2008, 09:22:47 pm »
Updated the game to 1.00. It includes some minor fixes and improves internet play. I've also released the sources. Get all the stuff here: http://jpct.de/robombs.game/download/

Offline fireside

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Re: Robombs
« Reply #34 on: December 17, 2008, 05:20:14 pm »
So, internet code and lan code are pretty much the same then?  I don't think I could do it with my phone modem on the internet, but I might be able to use the code for a turn based game.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #35 on: December 17, 2008, 08:17:44 pm »
So, internet code and lan code are pretty much the same then?  I don't think I could do it with my phone modem on the internet, but I might be able to use the code for a turn based game.
They are exactly the same, but i'm using a different, less bandwidth intense transfer mode for internet. However, i'm not claiming that it's the best net code there is...i know that it isn't, but i think it's "good enough(tm)". However, a phone modem will be a bit too slow for it. For a turn based approach, it should work just fine. But maybe a simple protocol based on servlets and http will do fine too and will cause less trouble with firewalls and routing.

Offline fireside

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Re: Robombs
« Reply #36 on: December 17, 2008, 09:29:43 pm »
Yeah, I plan to experiment with http first.  I have unlimited bandwidth on my site so if it worked, that would be pretty cool.  There are some text type php games that use that method and they handle quite a few players. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #37 on: January 31, 2009, 09:46:14 pm »
A new version (1.01) is out with some minor fixes for obscure video cards and three new maps. As usual, get it here: http://jpct.de/robombs.game

Offline EgonOlsen

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Re: Robombs
« Reply #38 on: August 23, 2009, 12:09:15 am »
FYI: After almost 10 months since the initial release, Robombs had around 60000 downloads until now.

Offline EgonOlsen

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Re: Robombs
« Reply #39 on: February 18, 2011, 11:47:52 pm »
No, it's not dead...i've started to add some small graphical enhancements like

  • sky box
  • higher detailed bomb geometry
  • improved particle effects
  • bigger explosions
  • phong shading on the players
  • normal mapping on crates and bombs

I've also experimented with reflective floors on some levels, but it didn't look good for this kind of game IMHO.
As much as i like development for Android, it's nice to be back on a platform where you can simply add stuff without thinking too much about the resources.


Offline Thomas.

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Re: Robombs
« Reply #40 on: February 19, 2011, 12:13:06 am »
will be this also for android? :)

Offline EgonOlsen

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Re: Robombs
« Reply #41 on: February 19, 2011, 12:20:03 am »
No! It's too demanding (all client-server-based even when playing a single player game) and nobody (including me) ever came up with a usable control schema for bomberman like games on touch devices IMHO.

Offline Thomas.

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Re: Robombs
« Reply #42 on: February 19, 2011, 12:37:30 am »
I say, controls is no problem :)
« Last Edit: November 14, 2012, 11:48:39 am by Thomas. »

Offline EgonOlsen

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Re: Robombs
« Reply #43 on: February 19, 2011, 09:28:00 am »
Show me! I've never seen third or first person controls on phones that didn't suck. At least if you are used to mouse-keyboard controls. Might be different if you are used to game pads, because then its just trading one pain for the other.