Author Topic: Robombs  (Read 55860 times)

Offline EgonOlsen

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Robombs
« on: September 21, 2008, 11:11:41 pm »
The first beta release of my bomberman inspired game is out. I decided to call it robombs...that was the first internal working title for it, because i wanted to use robots as player models first. I'm not doing this anymore, but i decided to keep the name anyway.



Here's a webstart version: http://jpct.de/robombs/robombs.jnlp

Its main focus is multiplayer. It has a single player mode, but the bots are quite dumb...no real challenge at all. Anyway...after clicking into the main title screen (which looks still bad...), a server browser comes up which shows all active servers in the LAN and lets you start a new one. You may also click on "single player" to start a single player game instead. A single player game is nothing more than a multiplayer game with 5 bots, all levels and no human opponents. You can easily set it up yourself this way. The button is just a short cut.

Offline paulscode

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Re: Robombs
« Reply #1 on: September 21, 2008, 11:29:35 pm »
Wow, this is REALLY fun!  Awesome work!

Offline raft

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Re: Robombs
« Reply #2 on: September 22, 2008, 12:28:12 am »
very nice ;D it works ok on my box.. it was also nice to see my name on splash screen  ;D

maybe you may wish to publish the game api some people can write bots ? just a suggestion..


Offline EgonOlsen

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Re: Robombs
« Reply #3 on: September 22, 2008, 09:02:22 am »
maybe you may wish to publish the game api some people can write bots ? just a suggestion..
That's not a suggestion, that's a kind way of saying that they are quite dumb ATM... ;D However, i'll release the sources once i consider it to be stable/complete enough.

Offline zammbi

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Re: Robombs
« Reply #4 on: September 22, 2008, 09:42:45 am »
Nice game, glad to see you finally got it finally out. I was just going to ask about the sources, wouldn't mind seeing how you did a few things  :)

Offline Juriy

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Re: Robombs
« Reply #5 on: September 22, 2008, 09:50:46 am »
Oops. When I press "Single Player" it hangs on my box (tried it few times...).

Offline EgonOlsen

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Re: Robombs
« Reply #6 on: September 22, 2008, 10:24:42 am »
Maybe your firewall blocks it? Any exceptions visible (you may have to enable the Java console for webstart to see them)?

Offline raft

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Re: Robombs
« Reply #7 on: September 22, 2008, 02:16:22 pm »
maybe you may wish to publish the game api some people can write bots ? just a suggestion..
That's not a suggestion, that's a kind way of saying that they are quite dumb ATM... ;D However, i'll release the sources once i consider it to be stable/complete enough.
ehm ::) that way game will be much interesting though  ;)

Offline fireside

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Re: Robombs
« Reply #8 on: September 23, 2008, 08:34:30 am »
I can't seem to download it on my phone modem.  Keep losing connection and it doesn't seem to cache.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #9 on: September 23, 2008, 09:07:17 am »
Maybe a webstart problem...i'll add an addional non-webstart download later. Maybe that will work better on your modem.

Offline EgonOlsen

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Re: Robombs
« Reply #10 on: September 23, 2008, 08:59:03 pm »
Ok, i've added a zipped version here: http://jpct.de/download/robombs_beta.zip

It contains everything to run it on Windows. If you are or Linux or Mac, you've to replace LWJGL's native parts with the ones for your OS. Remember to use LWJGL 2.0rc1 or rc2. 1.1.4 or lower won't work with this release.

Offline fireside

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Re: Robombs
« Reply #11 on: September 23, 2008, 11:27:01 pm »
Pretty fun.  I don't really understand the game, but it was kind of fun setting bombs and running away before they blew up. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Robombs
« Reply #12 on: September 23, 2008, 11:35:14 pm »
Pretty fun.  I don't really understand the game, but it was kind of fun setting bombs and running away before they blew up. 
It's basically Bomberman...all you do is plant bombs and try to avoid the bombs of others...well, and your own ones too. It's great fun in multiplayer.

Offline EgonOlsen

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Re: Robombs
« Reply #13 on: September 24, 2008, 12:00:14 am »
Anybody has some nice ideas for level blue prints? The idea is to recycle maps/levels from other games and "convert" them into the Robombs style. I'm currently abusing:

  • Bomberman (DOH!)
  • Counter Strike
  • Pac Man
  • Command and Conquer 3
  • Pool of Radiance
  • Arkanoid
  • Call of Duty 4
  • Paradroid (of course...)
  • The Bard's Tale

I guess this alone qualifies me as a gaming nerd... ;D

Offline EgonOlsen

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Re: Robombs
« Reply #14 on: September 25, 2008, 10:19:24 pm »
I've updated the game and added some minor changes:

  • Added an "add all" button to add all maps at once
  • Added two new levels and one new texture set
  • Added numpad controls for those who prefer it that way
  • Added taunts (keys 1-0)
  • Fixed the shadows being too bright in dark areas
  • Improved garbage avoidance somewhat