Author Topic: question about porting.  (Read 8636 times)

pepluis

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question about porting.
« on: February 02, 2003, 11:49:43 am »
hello, i'm a multimedia programmer
(i live in spain, sorry for my bad english)

i have interesting in porting some shockwave 3d games to JPCT 0.83.
Some of this games are in: http://www.deplastic.tk

żI can release shareware games in JPCT 0.83 with mentioning the JPCT engine in the main screen?

The MD2 format is free or propietary?
I can use this Quake 2 format in biped meshes in my shareware games?

greetings.

Offline EgonOlsen

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question about porting.
« Reply #1 on: February 02, 2003, 12:54:04 pm »
Have a look at the license for jPCT. You may release your projects using jPCT in any way you want (commercial, non-commercial...it doesn't matter). You don't even have to mention the use of jPCT in your project (albeit it would be nice doing so...but as i said: you don't have to).
About MD2: It's ok to use MD2 in your own projects (because you can't copyright a fileformat) BUT you are not allowed to use ID-software's tools to build the files without a proper license from them. However, you may use a freeware/shareware editor for MD2-files like they are floating all around the net. Respect the license of the used editor though.

Anonymous

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question about porting.
« Reply #2 on: February 02, 2003, 02:05:27 pm »
0k, thanks.
your 3d engine is VERY good.
I mentiong in all games the JPCT engine, and link and notify the new releases at your site.

thanks.

 :)