hi all,
so jPCT has compiled objects, built in software mipmapping, multi-threading support and so on.. all so good
if i know Egon a bit, he is possibly already thinking of next big target, i suggest continuous LoD (level of detail)
at the moment, as far as i know, there is practically no way to implement such a thing on top of jPCT. one can only add triangles to an object, move their vertices with an IVertexController but cannot remove.
using separate meshes for diffent LoD levels (as i did in karga) is an option, but it's not continous, does not look good because of the flop effect, is a real pain to configure and does not fit well for large scene objects.
just a suggestion..
vote for continous LoD
r a f t