Hey all,
First of all, thanks for this great framework, I started the project in Java3D but quickly became frustrated. This framework made it all a lot easier.
Also thanks Paul for making all the examples, they helped a lot
.
Now, the project I made can be found on
http://www.freedownloads.be/bloxsystemsapplet/test.html (temp link, you need a decent resolution to view the applet). It's for a manufacturer of modular stands (for expo's and stuff). You can build and texture stands, save them and order the materials right from the java applet.
It works alright but I have a few questions left:
- for the "request quote" functionality I would like to include a render of the world as an image, however when I call getPixels or getOutputBuffer on the FrameBuffer the entire program freezes. I use the opengl mode with enableGLCanvasRenderer.
- The 3DS file are stored in a mysql database blob field and sent on request to the builder. Can anyone give me any tips on how to load the 3DS file with textures in this way? I thought about making a zip of the 3DS file + textures, download it to the local PC, unzip and load from there. Sounds like a good plan?