Yes, that's possible. You are doing 25 times the number of collision checks, if all chunks are drawn over each other. You might consider to use OcTrees for the chunks (if you aren't doing this already) in collision only mode (i.e. not for rendering (OcTree.setCollisionUse(true), OcTree.setRenderingUse(false)); to speed up collision detection. You usually don't need to use them for rendering when rendering a compiled, chunked terrain.