Thank you. It was just a test case based on some shadow mapping test case that i'm using for the desktop version.
I've updated both, the AE jar and the 1.21 one. They can (de-)serialize animations now and the AE version includes the animation optimizations. Performance in my test case increased from 4 to 18, which is a nice boost. I've extended Mesh's strip()-method to remove more data that isn't needed for animations IMHO. However, it seems a bit strange that i haven't removed those parts before, so maybe it's not such a good idea as i thought...so if something fails now that worked before, this might be the reason. In that case, please let me know.
For now, i haven't added the option to (de-)serialize Mesh or Animation as stand-alone. I might add it later, but one can only do so much...
Android is strange...obviously, you can't load any single file larger than 1 MB even if it's from an InputStream. It throws an IOException in that case. So in case your serialized animations are bigger, just zip them. The loader doesn't unzip it itself, but you can simply wrap the inputstream.