I assume that the frame rate will be far higher if the terrain is formed from 'billboarded' objects rather than quads (two polys) ? I.e., let's say you start with a typical terrain mesh formed from quads which have a flat 'grass' texture, then replace each of those with a billboarded 3D object representing a tuft of grass with billboarding set for all but the closest distance (or even when right in front of the viewer). I would think that since a 'billboard' is just a bitmap image, it should be faster to render than a polygon, hence a landscape made up mostly (or entirely) of billboard images should have a higher frame rate than a polygon mesh? Or am I missing something?