Author Topic: Version updates!  (Read 177835 times)

Offline dl.zerocool

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Re: Version updates!
« Reply #60 on: June 03, 2010, 07:42:01 pm »
always happens T_T, it's certainly due to something else, but I don't know what.

Offline EgonOlsen

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Re: Version updates!
« Reply #61 on: June 03, 2010, 07:55:26 pm »
Doesn't happen in my demos, does it? How is that overlay done?

Offline EgonOlsen

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Re: Version updates!
« Reply #62 on: June 03, 2010, 07:58:43 pm »
Another update: The greedy 3ds-loader behaves better now.

Offline dl.zerocool

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Re: Version updates!
« Reply #63 on: June 03, 2010, 08:10:53 pm »
No it didn't happen with your demo.
So in theory it comes from my app.


I added my layout and another class with opengl init etc.


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Offline dl.zerocool

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Re: Version updates!
« Reply #64 on: June 03, 2010, 08:12:13 pm »
and the render.

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Offline EgonOlsen

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Re: Version updates!
« Reply #65 on: June 03, 2010, 08:56:53 pm »
No idea...my guess would be that this has something to do with the alpha channel your frame buffer uses. You can try to specify one like so:

Code: [Select]
{ EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_ALPHA_SIZE, <1 or 4 or 8...just try one>, EGL10.EGL_NONE }
No idea if this helps...

Offline dl.zerocool

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Re: Version updates!
« Reply #66 on: June 04, 2010, 08:58:14 am »
You rock !
with 1 I couldn't initialize the render but with 2 everything works.

I'm sorry to ask but I don't understand exactly what it does so can you explain me ?
Since I'm studying software engineering I really would like to know what I'm doing :P

Offline dl.zerocool

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Re: Version updates!
« Reply #67 on: June 04, 2010, 08:59:35 am »
I'll upload soon the changes you will tell me if it works better ;)

Offline dl.zerocool

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Re: Version updates!
« Reply #68 on: June 04, 2010, 10:11:07 am »
published

Offline EgonOlsen

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Re: Version updates!
« Reply #69 on: June 04, 2010, 10:49:34 am »
It's using the hardware now on the Galaxy...but when using the camera, it looks pretty much like in your screen shot. When not using the camera, i can see the overlay but no 3d graphics at all. Maybe you should try to disable the transparency related stuff completely when not using the camera.

Offline zammbi

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Re: Version updates!
« Reply #70 on: June 04, 2010, 01:58:25 pm »
Working much better now :)
Quite hard to play when starting but after a while I was able to win with 640 points

Offline dl.zerocool

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Re: Version updates!
« Reply #71 on: June 04, 2010, 02:04:33 pm »
I've published a new version.

with 8 as param, it should work, with and without camera on Spica.

Let me know if works for you too, and it's the hardware acceleration.

Offline dl.zerocool

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Re: Version updates!
« Reply #72 on: June 04, 2010, 02:05:43 pm »
Working much better now :)
Quite hard to play when starting but after a while I was able to win with 640 points

Ahahaha, I know, I'm always extremely busy, so I can't provide update now.
It's the end of the year and I'm very busy, exams in 2 weeks and other projects to finish...

So I'm quite sorry because it's buggy.

Offline EgonOlsen

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Re: Version updates!
« Reply #73 on: June 04, 2010, 02:47:06 pm »
I'll give it a try later...my battery is down... :'(

Offline dl.zerocool

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Re: Version updates!
« Reply #74 on: June 04, 2010, 03:26:35 pm »