Author Topic: Alpha version of Benchmark, was: GUI example anyone?  (Read 27983 times)

Offline EgonOlsen

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #30 on: August 04, 2010, 03:21:57 pm »
Samsung Galaxy S with Froyo comes close to 10000 (9996)...impressive...

Offline paulscode

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #31 on: August 13, 2010, 03:39:47 am »
Results on my Droid X:

Fillrate ST/MT: 10.99/11.07 MP/ sec.
High object count: 27.59fps
Multiple lights: 60.64 fps
High polygon count: 25.67 fps
Keyframe animationL 60.66 fps
Game level: 45.05 fps
TOTAL SCORE: 6015

Offline elyzion

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #32 on: August 14, 2010, 03:27:39 pm »
Results on Xperia X10 (Japanese model)

VBO:On
Textures: 32bit

Fillrate ST/MT: 5.72/5.69 MP/ sec.
High object count: 16.78fps
Multiple lights: 31.51 fps
High polygon count: 29.78 fps
Keyframe animationL 31.49 fps
Game level: 31.35 fps
TOTAL SCORE: 3786

Depressing. Hope the upgrade to 2.1 later this year will change these results.
« Last Edit: August 14, 2010, 04:18:21 pm by elyzion »

Offline EgonOlsen

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #33 on: August 15, 2010, 08:48:45 pm »
It's not depressing....I would be more than happy if my phone would come even close to these results... ;)

Offline raft

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #34 on: August 16, 2010, 12:36:26 pm »
G1 with Froyo: ~1400 points

Offline zammbi

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #35 on: October 02, 2010, 04:38:09 am »
I downloaded the latest from the market.

Im using a Milestone 2.1, with beta JIT, and overclocked to 800(though It doesn't seem to be staying at that speed when running the test). One day I hope to get 2.2 (Next year for the Milestone)
It doesn't show the resolution any more, so I'm guessing its using my full 854x480?

16bit/VBO off:

Fillrate ST/MT: 10.35/9.54 MP/sec.
High object count: 21.25 fps
Multiple lights: 43.90 fps
High polygon count: 15.44 fps
Keyframe animation: 61.39 fps
Game level: 25.16 fps
Total Score: 4661

16bit/VBO on:

Fillrate ST/MT: 10.23/9.60 MP/sec.
High object count: 20.95 fps
Multiple lights: 43.27 fps
High polygon count: 21.88 fps
Keyframe animation: 61.47 fps
Game level: 32.85 fps
Total Score: 5008
« Last Edit: October 02, 2010, 04:40:12 am by zammbi »

Offline Kaiidyn

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #36 on: November 21, 2010, 01:53:00 pm »
Fillrate ST/MT 9.56/9.57 MP/sec.
High object count: 37.21 fps
Multiple lights: 55.61 fps
High polygon count: 45.39 fps
Keyframe animation: 55.70fps
Game level: 55.75 fps
TOTAL SCORE: 6760

On a SGS
« Last Edit: November 21, 2010, 01:57:49 pm by Kaiidyn »
Clean code is simple and direct. Clean code reads like well-written prose. Clean code never obscures the designer’s intent but rather is full of crisp abstractions and straightforward lines of control. - Grady Booch

Offline pourquoipas

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #37 on: November 30, 2010, 11:32:39 pm »
Fillrate ST/MT 9.23/9.30 MP/sec.
High object count: 9.61 fps
Multiple lights: 62.93 fps
High polygon count: 40.67 fps
Keyframe animation: 61.71 fps
Game level: 38.38 fps
TOTAL SCORE: 5692

on LG Optimus One with Froyo

Offline Thomas.

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #38 on: December 03, 2010, 07:07:02 pm »
32bit/VBO on and same as 16bit/VBO off
Fillrate ST/MT 21.45/21.46 MP/sec.
High object count: 43.46 fps
Multiple lights: 55.90 fps
High polygon count: 55.28 fps
Keyframe animation: 55.73 fps
Game level: 55.73 fps
TOTAL SCORE: 7133

on SGS with Froyo beta
« Last Edit: December 03, 2010, 07:12:27 pm by Thomas. »

Offline Thomas.

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #39 on: December 03, 2010, 07:16:34 pm »
will be some new version for more powerful devices like as SGS, DHD, G2,... ?

Offline EgonOlsen

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #40 on: December 03, 2010, 09:01:43 pm »
Maybe yes. Any suggestions are welcome.

Offline Thomas.

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #41 on: December 04, 2010, 10:33:02 pm »
Maybe some large game level with a lot of lights and animated objects...

Offline EgonOlsen

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #42 on: December 04, 2010, 10:41:18 pm »
Problem with that is art work. Somebody has to do it (and that won't be me...lack of talent...) or it has to be freely available. I thought about doing a terrain rendering test, because terrains can be created in good quality pretty simple.

Offline Thomas.

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #43 on: December 05, 2010, 04:58:27 pm »
Or you can add sphere with this texture and gradually add more and more polygons, until framerate drops to 25FPS :) ... or some realtime modify (VertexController) surface of plane, maybe flag or water efect :)
« Last Edit: December 05, 2010, 10:12:11 pm by Thomas. »

Offline raft

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Re: Alpha version of Benchmark, was: GUI example anyone?
« Reply #44 on: March 03, 2011, 05:40:40 pm »
15965 on Nexus One with 2.3.3.

Code: [Select]
Total score: 15965
Double dragon: 11.86 fps
Flower power: 16.59 fps
Ninjas' garden: 10.68 fps
Emperor's new clothes: 37.35 fps
Magic island: 15.72 fps

btw, i really liked the look and feel of 2.3