jPCT-AE - a 3d engine for Android > Support
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EgonOlsen:
You should have received an email with the login data for the wiki.
OneManSitting:
yes i got it, thank you. ;D
yrahmo:
hello
could you please add more comments on the hello-shader sample project.
i couldn't modify it by apply the same shader(in the sample) on any geometry, it keeps rendering weird artifacts.
EgonOlsen:
You need proper normal and height maps for this. Do you have those?
yrahmo:
I just replaced the Primitive.getPlane(a,b); by Primitive.getSphete(a,b); in the helloShader project .
result weird artefact.
in other tests I used a 3ds file including a simple geometry (just the geometry no light no camera...)with proper uv mapping ( exported from blender) + texture map , normal map, height map. +provided the shader code .
result : the maps are correctly applied thinks to the texcord but no shader effect , the colors of the textured geometry seem to be a little different( it s like if the light was green)
:o
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