jPCT-AE - a 3d engine for Android > Support

jPCT-AE wiki

<< < (2/6) > >>

EgonOlsen:
Yes, that works better... ;D

The game runs like sh*t when enabling the tracing though...hardly playable at 6 fps...  :(

raft:
Cool. I've also updated the wiki page.

Yes, profiling slows down the application but hardly noticable on N1. But debugging makes it crawl ::)

EgonOlsen:
Reworked the HelloWorld example in the wiki to make it handle pause/resume better.

Sushil:

--- Quote from: EgonOlsen on November 24, 2010, 11:28:14 pm ---Reworked the HelloWorld example in the wiki to make it handle pause/resume better.

--- End quote ---

Hi,

Can you please post the Android version of Advanced example posted in Wiki. I was trying to port the advanced example to android but not able to import Projector, ShadowHelper and few other things. Can you suggest me what should I do? Currently I am just using jpect_ae.jar in my build. I have just started to use JPECT engine two days back.

Thank you for posting the HelloWorld example for android.

EgonOlsen:
You can't port them, because they simply don't exist on Android. At least OpenGL 1.1 doesn't support these features.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version