Added some stuff like score- and time counter, multi colored crystals, achievements...the only major thing that's still missing is a virtual opponent (like a ghost car in some racnig games).
Right now, i'm working to get a good "flow", i.e. to make the racing fun...not too easy and not too difficult, let a slow down feel just right, limit the jumps...that kind of stuff. The method that does the player's physics already looks pretty terrible...

