Hi Guys,
So...
I am not able to load the image in the buffer yet.
buffer.blit (TextureManager.getInstance (). getTexture ("tela"), 0, 0, 0, 0, 512, 512, backward);
I'm calling this statement in gameLoop () after the buffer.update ();
Where "tela" is the image of credits that were in the game robombs egon (Just for testing, congratulations on very nice game)
tm.addTexture ("screen", new Texture ("example / credits.png"));
Thanks in advance