Hi all,
as I can read from the documentation, the animation method of an Object 3d, should be used as follow:
public void animate(float index)
Calculates a new mesh for this object based on the keyframes of its animation sequence and "index". index is a value between 0 and 1 where 0 is the first keyframe and 1 the last. Because no sub-sequence is indicated, the complete animation will be used.
Parameters:
index - the "time-index" into the animation
So 0 is the first keyframe and 1 is the lastone.
In my case, it seems not to work correctly. 0 seems to be ok, but as for the last keyframe, seems like 1 is not correct as my animation seems actually to freeze for a while and then restart. If I lower the limit value to something around 0.32 o 0.34 it seems to work correctly (not really but it is better).
Can anyone give me some hints on how to use it?
Thanks a lot,
Ulrick