Hi,
I have a scene which consists of few objects.
If I import them one by one into 3D Studio, their positions fit each other perfectly.
But when I try to load set of serialized objects in jPCT-AE, they appear in wrong positions.
I suppose it is because of re-calculating object's origin which happens after build() call.
Is there a way to get object being loaded exactly into the same origins as they were placed in 3DS files?