Author Topic: Sky Cube Map  (Read 12203 times)

Offline EgonOlsen

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Re: Sky Cube Map
« Reply #15 on: January 09, 2011, 08:24:29 pm »
10ms on single core, 15ms on multi core on Windows iirc. If this is accurate enough or not depends on the application.
If 1024 for the reflection map is too much highly depends on the graphics hardware. On lower end solutions, it might be the case but on high end cards, even 4096 isn't much of a problem. The best idea is to let the user decide in some option dialog.

Offline AGP

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Re: Sky Cube Map
« Reply #16 on: January 09, 2011, 08:34:16 pm »
But on Mac and Linux it's 100% accurate, right? So that's great already.

Actually, I dropped the number down to 16 and I still get nothing. I'm casting no shadows in the scene but I do have a light right above Superman. And I tested it just now on 4 computers. I must be doing something wrong. I have a single water plane, which I'm passing at construction, and then I just call drawScene() at the end of my draw method. But it seems like it gets stuck at the construction (jpct stops printing out anything and I've let it run for nearly 20 minutes). Is there something else I should do?

Offline raft

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Re: Sky Cube Map
« Reply #17 on: January 16, 2011, 02:53:28 am »
it may be nice to set FOV on skybox.