Author Topic: Technopolies  (Read 287609 times)

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Technopolies
« Reply #30 on: January 11, 2005, 04:38:49 pm »
What happened to your server? It seems to be down for some days now... :cry:

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
Technopolies server
« Reply #31 on: January 11, 2005, 07:38:51 pm »
Hi Helge,

I am working on next version which is quite a leap comparing to all previous releases, with lots of new features.

The next release still will be combat-only game without game world.


new features so far:

- players may now drop and pick up items from the ground. Killed players drop some of their stuff before death.

- added minimap

- dead bodies are now bleeding. Corpses are removed from the map after some time to save resources.

- added ability to aim at specific body part. Damage amount and consequences depend on which part was hit by the bullet (e.g. head shots deal 3x damage, leg wounds deal much less damage but slow down your opponent, etc.)

- it is now possible to view items on the ground by highlighting them with mouse.

- added commands log window

- improved messaging window

- performance improvements.

- applet loader improvements (more stable now)


and some shots:



Regards,
Andrei

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Technopolies
« Reply #32 on: January 11, 2005, 08:51:42 pm »
Amazing...this really is the most advanced applet game that i've ever seen...

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
;)
« Reply #33 on: January 14, 2005, 08:43:48 am »
Thanks
 :oops:

There was an idea about writing a game for some time in my head. Frankly, there never was something like JPCT when i needed it

I hardly believe i can estimate real effort on JPCT, but what i could say is that for me it was AMAZING when i first started. It is even more amazing when i worked on a game for a while and got positive results and feedback.

The idea and the game engine could be BLOOD and FLESH for this game, while JPCT is its BONES, the technical base, which gave life to lots of risky ideas

I wish i could work more on the game (never have enough time tho, i do like my job after all ;) ) and promote JPCT, so one day it will start paying back and reward you for your efforts. We are definitelly on the same side here.
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
New features
« Reply #34 on: January 15, 2005, 10:02:51 am »
- added modifiers to player and items in game (perks, bonuses or injuries and malfunctions) which affect player/item's stats

- added character screen

- added character icons. It is planned to make character's appearance fully adjustable.

Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
new features
« Reply #35 on: January 19, 2005, 05:10:06 pm »
- redesigned gameplay to depend on 4 player's attributes:

   STR (Strength) - defines how much you can cary
   AGL (Agility) - defines how fast you are on your feet
   CON (Constitution) - defines how much HPs do you have
   PER (Perception) - defines how accurate you are with ranged weapons

- Players now may wear hats and helmets

- Added heavy Marine Armor (tough but very heavy)

here are some screenshots




This version is not yet available via public server, it will be published along with another major improvement - the game world and "peace mode" where players could walk along, buy weapons, get quests, enter guild or clan and travel between locations.
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
technopolies update
« Reply #36 on: January 28, 2005, 07:12:52 pm »
Updated server at http://213.232.242.32/technopolies

new features

- added grenades and grenade launchers
- game redesigned to support both peace and war mode. However, only basic functions of peace mode are now available
- server code is now operates with database. Player's state is now persistent
- added background daemons on serverside. Players are now healed between battles when idle.
- added random map generator for battles
- UI graphics improvements
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
jar compression
« Reply #37 on: January 28, 2005, 07:16:51 pm »
Helge,

I want to obfuscate applet classes for size reduction.
Could i do same with jpct libraries ?

 (170 kb technopolies.jar + 150 kb jpct.jar = 181kb technopolies.jar)
Regards,
Andrei

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Re: jar compression
« Reply #38 on: January 29, 2005, 02:56:14 am »
Quote from: "rolz"
Helge,

I want to obfuscate applet classes for size reduction.
Could i do same with jpct libraries ?

 (170 kb technopolies.jar + 150 kb jpct.jar = 181kb technopolies.jar)

The license permits it. So if it works...no problem. However, i would double check on all VMs...sometimes, obfuscated code won't run on one VM or the other.

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
more screenies
« Reply #39 on: February 07, 2005, 05:06:57 pm »
Regards,
Andrei

Offline EgonOlsen

  • Administrator
  • quad
  • *****
  • Posts: 12295
    • View Profile
    • http://www.jpct.net
Technopolies
« Reply #40 on: February 09, 2005, 11:43:27 pm »
Every time you are posting a screen shot, i ask myself how this is possible with jPCT... :wink:
If you promote your game (and i'll do for sure too), this should be a winner...

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
Thanks
« Reply #41 on: February 11, 2005, 04:40:41 pm »
I hope the game will shape up and be ready for first public release in a month or so.

I am pushing away the release date to polish game details so it could attract people from the very first run.

As to the idea and gameplay, it is close to
http://runescape.com/
and
http://www.timezero.ru/

I am not planning the game to ever be commercial or subscription-based.
It will be:
  1. free
  2. community-based, like a global chat or forum where players could just chat or trade or perform quests or whatever else
  3. minimalistic  (the client is only 190kb for first-time download)
  4. should be bandwidth-friendly (about 10-20kb/min)
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
new feature
« Reply #42 on: February 11, 2005, 04:54:19 pm »
Added custom bitmapped components to game:

 - labels,
 - textfields,
 - lists,
 - tooltips

check one of previous screenshots to see the difference.
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
new screens
« Reply #43 on: February 16, 2005, 07:17:16 pm »
New screens:

the inventory with page scrollers


The shop
Regards,
Andrei

Offline rolz

  • float
  • ****
  • Posts: 280
  • Technocrat
    • View Profile
Technopolies 0.75
« Reply #44 on: February 17, 2005, 06:40:59 pm »
Regards,
Andrei