too busy on day job to work on techno
- modified server side calculations to use QuadTrees instead of portals
- Internal game model modifications - looks much better now
- added support for bean to text serialization. For most objects it works faster than regular serialization and the output is 50% to 80% smaller that serialized data.
- modified network model to be more lightweight and comprehensive
Visibility detection using QuadTree:
Bounding boxes, chains of commands: