btw, what is your progress with hair/cloth/grass/tree animation ? got any useful ideas to share ?
the mechanism for clothing, hair and other accessories is basicly complete. as i wrote in
my thread all clothing -including skin color, make up etc- is based on generating textures on the fly. hair and other mesh based accessories (glasses, earing etc) depend on animations saved via max-script to text files
if i dont break or change something (i will for sure :wink: ) it is a matter of modelling and configuration
i'm now working on terrain structure and a simple LoD (level of detail) mechanism for performance reasons. i will write in detail when completed
what is that grass/tree animation btw ?
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