jPCT-AE is OpenGL ES 1.1 with some extensions if available. It doesn't support 2.0 yet, so no shaders. I'm going to add 2.0 support once i a) have the hardware for that and b) find the time to do it. The problem with 2.0 support is, that (in contrast to what they did for "normal" OpenGL) they decided to drop all fixed function parts in 2.0. That's an incredible dumb decision IMHO, because it means that without writing a shader, you'll see...nothing. No textures, no lighting, no fogging...just nothing. What this means is, that i have to write some shaders first that mimic what the fixed function pipeline does now or otherwise, switching from 1.1 to 2.0 in a project will switch from colorful glory to black.