Author Topic: Initialize OpenGL ES for PowerVR, need to test on device  (Read 4382 times)

Offline keaukraine

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Initialize OpenGL ES for PowerVR, need to test on device
« on: July 02, 2011, 04:37:57 pm »
Hi,
I need to test my app on phones w/ PowerVR GPUs. It works fine on my HTC Desire and other phones with Adreno GPUs but I'm getting error reports from people with PowerVR GPUs. Without LogCat logs I'm clueless about origin of errors.
My app doesn't use JPCT-AE, it uses very simple OpenGL ES 2.0 object rendering.

You can download apk file here: http://dl.dropbox.com/u/7197208/LiveWallpaperRoseFree.apk
It's a live wallpaper, not a regular application. Please set it as wallpaper and if it crashes please send me LogCat logs either by sending them to keaukraine@mail.ru or attaching them to replies in thread.
I've added additional logging to determine if GL config is chosen correctly.

Thanks in advance!
« Last Edit: July 02, 2011, 04:47:55 pm by keaukraine »

Offline Thomas.

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #1 on: July 02, 2011, 04:55:21 pm »
I sent you error log from galaxy s

Offline keaukraine

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #2 on: July 02, 2011, 07:20:58 pm »
Thank you Thomas, now it seems that I've found the cause of error.

Please download updated apk http://dl.dropbox.com/u/7197208/LiveWallpaperRoseFree.apk and test it once again.

Offline Thomas.

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #3 on: July 02, 2011, 07:24:44 pm »
everything working now :)

Offline keaukraine

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #4 on: July 02, 2011, 07:34:22 pm »
everything working now :)

Great. I can't express in words how thankful I am.
BTW, do you like wallpaper? Feel free to give some ideas for improvement.

Also, anyone with Motorola phone here?..
« Last Edit: July 02, 2011, 07:37:36 pm by keaukraine »

Offline Thomas.

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #5 on: July 02, 2011, 08:03:32 pm »
I don't know :) maybe some leaves around rose, settings for more roses or depth of field effect :)

Offline keaukraine

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Re: Initialize OpenGL ES for PowerVR, need to test on device
« Reply #6 on: July 03, 2011, 09:20:13 am »
Thanks for your help, would be great if somebody with Tegra GPU test the app.  :P