Author Topic: Thinking about some RPG..Android version.  (Read 245638 times)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #510 on: February 15, 2014, 11:43:59 am »
Egon, is this project published somewhere?
No, not yet. It's still missing some gameplay elements to make it a real game. I just added the possibility for the player to die... ;)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #511 on: April 12, 2014, 07:42:28 pm »
Anything new? :)

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #512 on: April 14, 2014, 07:41:45 am »
would love to try this one..

When is the release date ???

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #513 on: April 14, 2014, 08:38:04 am »
The release date is far in the future. I'm coming close to a point where it seems reasonable to add some actual game play, but i'm still not quite there.

@Thomas.: Yes. I added a skill system and a character screen/skill tree and made the skills effect the combat. The player's damage is now based on character stats, the weapon and the skills. Outfitting the character in the inventory screen now has  effects on the player's stats. I also did a lot of minor things that i can't remember ATM. The next thing is to make the weapon switching work from the quick slots and making it possible to consume potions from them and stuff like that.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #514 on: May 13, 2014, 09:56:42 pm »
Quick slots and weapon selection and stuff works fine so far. And finally, the first actual game related quest has been added. Albeit the basic dialog and quest system was already there, i still had to modify some things to make it work. But now you can receive and complete the first real quest... ;D It's a simple kill quest and it's intended as a kind of introduction into the game, but anyway...

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #515 on: May 15, 2014, 01:55:00 am »
All right, congratulations.  It's always nice to get started into the story.  I think an rpg would be very hard to connect all the side missions with the main plot. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #516 on: June 08, 2014, 12:03:22 am »
Long time no screen shots, so i decided to make some to show a little progress. I worked on the first real quest as well as on the first real dungeon and on populating the first town that the player will visit (most likely). I added a tower model (not shown here) for the town and some new ceiling/floor tiles for the dungeon to make it look a little more real (also not shown here).
What is shown here, is a source of water that i wanted to add for ages but i couldn't find a free model that fitted. I finally found one and with some help of MeshLab, i reduced the polygon count enough to be able to add it into the game. This source isn't really that important for the game itself but it's important for the lore of the land, so i had to add it in some way.


The source of water (like a pond surrounded by rocks...)


...and a closer look

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #517 on: June 08, 2014, 10:14:05 am »
Nice :) If you send me model, I can fix UVs ;)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #518 on: June 08, 2014, 02:50:25 pm »
Nice :) If you send me model, I can fix UVs ;)
Thanks, i'll do that. The polygon reduction from 50000 to 2000 caused these texture distortions, i suppose.

Offline raft

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Re: Thinking about some RPG..Android version.
« Reply #519 on: June 09, 2014, 09:12:49 am »
looks really very nice

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #520 on: June 09, 2014, 10:02:10 pm »
If you send me model, I can fix UVs ;)
Here you go: http://jpct.de/download/tmp/fountain.zip

Edit: Don't care too much about the back of the model. The lower part will be hidden by some large rock anyway (which isn't part of this model).

Edit: Oh, and while you are at it: There's a small gap in the model when viewed from the right (you can see it in the closer view too where the ground is visible just behind the water surface)...if you could close that as well, that would be perfect... ;)
« Last Edit: June 09, 2014, 10:42:51 pm by EgonOlsen »

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #521 on: June 10, 2014, 07:39:03 pm »
Here you are correct version. I also removed bottom triangles (about 10%). For mapping I used simple box mapping, so you can use any tile texture ;)

https://dl.dropboxusercontent.com/u/26148874/fountain.zip

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #522 on: June 10, 2014, 09:39:06 pm »
Here you are correct version. I also removed bottom triangles (about 10%). For mapping I used simple box mapping, so you can use any tile texture ;)
Nice, many thanks. It looks much better now, i've updated the close-up screen shot about with the new model. I really don't know what i would do without a helpful hand here and there when it comes to these things.

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #523 on: June 11, 2014, 01:25:01 am »
You're welcome ;) I can do some object in my free time, do you need some?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #524 on: June 12, 2014, 08:51:06 pm »
I can do some object in my free time, do you need some?
I could use some dungeon decorations that provide visual variety without interacting with the player (i.e. don't require additional collision checks). Somethink like small stones on the ground or roots hanging from the ceiling or stuff like that.