Whatever,....Your project inspires a lot ! You do it all alone.....It must be quite hard to do all the graphics and coding, debugging etc...?
Thanks! I take my time, so it's actually not that hard. For graphics and sounds, i'm using third party assets for the most parts. Either by permission or they come freely with a fitting license or i buy them for small money from turbosquid.com or graphicriver.net. The project isn't commercial, which makes these things a lot easier. If it would be commercial, assets would but much more of a problem. Coding and debugging actually isn't that hard, just tedious at times. What consumed a lot of time was writing dialog, quests and lore. I have a 60 pages design document that contains additional descriptions for enemies, towns, npcs and general lore of the world. Not all of these will make it into the game, but i think that it's important to have it anyway. It defines the world and prevents me from adding stuff that isn't consistent with the world.