Author Topic: Thinking about some RPG..Android version.  (Read 246201 times)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #240 on: June 01, 2012, 09:39:57 pm »
Here is model with texture and animation, let me know if is fine :)

http://dl.dropbox.com/u/26148874/treasure.zip

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #241 on: June 02, 2012, 08:37:20 pm »
I'll give it a try once i've finished Max Payne 3... ;)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #242 on: June 02, 2012, 09:02:44 pm »
OMG :D Did you ever play Singularity? it's fantastic and atmospheric game :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #243 on: June 05, 2012, 10:52:06 pm »
It took me some time to figure out how to render (animated!) grass patches without bringing either the VM or the memory down...works fine now:



...the detail level can be adjusted...a twice as fast phone with a twice as fast VM, and this might be doable:

« Last Edit: June 05, 2012, 11:13:14 pm by EgonOlsen »

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #244 on: June 05, 2012, 11:21:56 pm »
vide, video, video and don't forget to dungeon :)
edit: do you mean, that final version will be playable on Galaxy S? now 24fps with skybox in large part of screen...
« Last Edit: June 05, 2012, 11:44:55 pm by Thomas. »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #245 on: June 05, 2012, 11:39:09 pm »
edit: do you mean, that final version will be playable on Galaxy S? now 24fps with skybox on large part of screen...
At least that's my goal to make it somewhat playable on hardware of that class. Regarding the Galaxy S, it might become a problem that it's stuck at 2.3.x (unless you root it...) and i think i'll run into memory problems with the VM of that Android version once i start to add animated characters and actual game play. But we'll see...it's a long way to go anyway. When this is done, we'll be a few generations ahead from now and the Galaxy S will only be dimly remembered.

Offline Hrolf

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Re: Thinking about some RPG..Android version.
« Reply #246 on: June 06, 2012, 12:30:23 am »
More grass! More trees! Yaay!

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #247 on: June 11, 2012, 08:08:10 pm »
Here is model with texture and animation, let me know if is fine :)

http://dl.dropbox.com/u/26148874/treasure.zip
It looks very nice...but how i'm supposed to animate it? I can't load the max-version and the obj as well as the 3ds contain only one object...???

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #248 on: June 11, 2012, 08:54:03 pm »
It's mesh animation, probably not supported by OBJ and 3DS... I divided animation to 3 objects, so now it should be ok...
http://dl.dropbox.com/u/26148874/treasure_anim.zip

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #249 on: June 11, 2012, 11:44:07 pm »
Thanks, i'll give it a try. Here's a new video: http://www.youtube.com/watch?v=olxPQ6zjNEA

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #250 on: June 11, 2012, 11:56:03 pm »
catacombs looks really nice :) ... it seems to be environment code completed? so now some enemies, catacombs and you can release some demo :)

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #251 on: June 12, 2012, 03:08:50 am »
It's coming along nicely. 
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #252 on: June 12, 2012, 08:55:44 pm »
... it seems to be environment code completed? so now some enemies, catacombs and you can release some demo :)
Sure...maybe tomorrow before breakfast... ::)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #253 on: June 12, 2012, 09:00:31 pm »
It's mesh animation, probably not supported by OBJ and 3DS... I divided animation to 3 objects, so now it should be ok...
http://dl.dropbox.com/u/26148874/treasure_anim.zip
Why does these 3ds-files have 199 vertices each while the obj-file in the last version had only 50 (which sounds more reasonable to me...)?

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #254 on: June 12, 2012, 09:02:38 pm »
I know, I'm working on my game two years and I have nothing... what I want to say is good work, we look forward to playable demo :)