Author Topic: Thinking about some RPG..Android version.  (Read 245648 times)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #525 on: July 01, 2014, 08:25:40 pm »
Do you want this model of chain?



It should looks like something at the left in the screen

http://www.1023bob.com/files/dungeon.jpg
« Last Edit: July 01, 2014, 08:46:14 pm by Thomas. »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #526 on: July 02, 2014, 08:25:10 am »
That would be nice... ;)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #527 on: August 14, 2014, 11:34:13 pm »
...did stuff...quite a lot. Mainly adding actual gameplay related things. Almost all the core mechanics are in now (they will need some tweaking but anyway) and i'm in the process of adding NPCs and quests for chapter one of the game. It's feels good to see the actual game progressing and not just the code base. However, after working quite a lot on improving the quest system and the alchemy system and such, i felt the urge to add some graphical fluff again and so i added birds. They serve no real purpose other than sitting around and picking and if you come too close, they fly away with some flapping sound. But they somehow make the world more lifely and give a sense to all the bird sounds that are playing while you are walking around.
I tried to capture them on a screen shot on the actual device, but i failed. They are too small to look good on a screen shot but they look really nice in game. So, for the desktop version, i tweaked the settings and allowed for hundreds of birds in a scene... ;D



...and no, this is not how it will look in the normal game. I'll limit the number to 3 at a time for this.

Offline Irony

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Re: Thinking about some RPG..Android version.
« Reply #528 on: August 14, 2014, 11:39:41 pm »
Awesome! Can't wait to see it in motion.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #529 on: August 24, 2014, 12:21:00 am »
Glad to see you are still making progress.  One of the most ambitious single person games I know about.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #530 on: August 29, 2014, 09:11:31 pm »
Oops...



I like how this huge pile of wood seems to astonish her...

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #531 on: August 30, 2014, 07:41:51 pm »
honestly birds are looking great very very inspirational but

the pile of wood is not looking gud at all very very low poly and unprofessional


Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #532 on: August 30, 2014, 07:43:33 pm »
and the texture are also lacking details [wood] 8)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #533 on: August 30, 2014, 09:08:32 pm »
The pile is actually fine...it's just that in this screen shot, it accidently has a size three times as big as the largest house, which is why it might look a bit less detailed than it does when scaled correctly.

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #534 on: August 31, 2014, 04:16:53 pm »
well..... if scaled down i think i wud be fine .....


Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #535 on: August 31, 2014, 04:26:28 pm »
but do you really expect such an heavy (and i really mean heavy 300 pound) application to really run on Mobile...

not that I am demotivating you no not by any chance SIR not at all.

just that I have a very decent tab ( by the way now i also am an owner of lenovo t 400 lappy) that runs android 4.2.2 and using some advanced shaders that thomas helped me (shadow mapping + cel shaders )  with and just a few objects AND NO  collision detection ( which i believe the the most fps consuming thing) I compile a simple app with all objects set to shadow mapping and already it went robotic (22 fps) so when you using so many objects how are you going handle the girly tenderous personality of mobile hardware ,,,, ???


Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #536 on: August 31, 2014, 06:13:57 pm »
It depends on your target frame rate and the available hardware at the release date. In it's current state, it runs at 22-35 fps on a Nexus 4 and that includes sound, path finding, ai and collision detection for the player, projectiles and enemies. Given that a release is still in the far future and that i consider 25 fps to be good enough for a RPG, i don't see any real performance problems. If nothing else helps (on low end devices for example) i can scale it down by reducing the amount of grass patches.

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #537 on: August 31, 2014, 10:17:57 pm »
would be waiting to try the beta as soon it releases  :o

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #538 on: August 31, 2014, 10:26:42 pm »
yes you mustt add the option of quality in the settings menu :

that is -

Settings >> Graphics >> Very Low | Low | Medium | High | Extraordinary

That way you will reach the maximum audience as your game would be playable on maximum devices

Offline Irony

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Re: Thinking about some RPG..Android version.
« Reply #539 on: September 01, 2014, 11:10:49 am »
If there are multiple detail settings, the app should choose one automatically by measuring the speed of the device. Manual setup is PC territory.  ;)