Author Topic: Thinking about some RPG..Android version.  (Read 245610 times)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #540 on: September 01, 2014, 11:25:27 am »
If there are multiple detail settings, the app should choose one automatically by measuring the speed of the device. Manual setup is PC territory.  ;)
I actually don't like this automatic approach, because it never really worked well for me. These solutions tend to be too conservative for my taste. But anyway, it's all in the future. There are many other issues to deal with first.

Offline Irony

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Re: Thinking about some RPG..Android version.
« Reply #541 on: September 01, 2014, 04:55:09 pm »
Maybe a good middle ground would be to determine a (presumable) optimal setting but let the user override it.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #542 on: September 10, 2014, 08:29:25 am »
I made a new video, this time with footage from the the desktop version (because of the higher image quality and such...). The game engine is almost feature complete now (still lacks balancing though), but the content has to be added, which will take a lot of time too...

Anyway, here it is: http://www.youtube.com/watch?v=bJf2B3tlg5Y

Offline sushobhit

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Re: Thinking about some RPG..Android version.
« Reply #543 on: September 10, 2014, 06:08:50 pm »
so at last the Clay getting shaped into Pot...

the video looks quite promising..

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #544 on: September 11, 2014, 03:27:16 pm »
Nice, do you know release date of demo/beta?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #545 on: September 11, 2014, 06:24:13 pm »
No, it's too far in the future. I plan on doing 4 virtual chapters of which i have the first one completed by maybe 20%...still a lot of work to do...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #546 on: September 14, 2014, 10:36:14 pm »
I'm in the process of adding levels to the dungeons. Visuals are ok so far, but they don't do anything ATM. These stairs are, just like the walls, flat, parallax mapped polygons. Doesn't look too shabby at least not from a distance.


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #547 on: September 21, 2014, 07:08:29 am »
Really liked the video.  Looks like it will be a fun game with the right quests and story.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #548 on: October 02, 2014, 09:52:15 pm »
In addition to male and female npcs, male monks and male warriors, i've added another kind of npc...a boy:



Sadly, i've no girl model but anyway...

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #549 on: October 12, 2014, 12:00:39 am »
Fixed a few bugs, added more game play (quests, locations, npcs...)...and finally replaced the ugly fence model:


Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #550 on: October 12, 2014, 11:47:06 pm »
Very nice.  A different type of tree, like a pine, would be nice to add a little variety if the processor could handle it.
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #551 on: October 13, 2014, 08:59:54 pm »
There are different trees (if you look close, you can spot the trunk of one at the far right), but no pine trees. I don't think that they fit well into the rest of the landscape and given their basic structure, they don't render very well with alpha blending unless you split them into several objects.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #552 on: November 12, 2014, 10:59:50 pm »
I've completed the first versions of the dialogs, npcs and quests for the first chapter of the main quest. That's actually more than it sounds, because the first chapter is rather long. The second one will be somewhat shorter, the third one even shorter and the fourth one is more like an epilog. It's still missing most side quests (albeit there are some already) and the actual quest locations (aka dungeons). You can already complete the quests, but the dungeons are mostly a small room with the quest item in the center.

After typing so much text into large XML-files, i had to do some visual stuff again. So i added the option to define sections of the woods where mostly birch trees grow. I like birch trees!


Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #553 on: November 12, 2014, 11:55:57 pm »
BTW: Can anybody around here fix a little uv-flaw in the birch tree model? It's in 3ds format.

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #554 on: November 13, 2014, 05:02:59 pm »
BTW: Can anybody around here fix a little uv-flaw in the birch tree model? It's in 3ds format.

no problem ;)