Author Topic: Thinking about some RPG..Android version.  (Read 246275 times)

Offline gamenewer

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Re: Thinking about some RPG..Android version.
« Reply #600 on: September 14, 2015, 11:00:21 am »
Thanks a lot, I noticed  Bones  project almost not change for years, Is it the best for skeletal ? I  found someone use hardware(GPU) skinning for skeletal, If Bones project need upgrade ?   I hope you can understand   my mean ( for my poor english)   ;)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #601 on: September 14, 2015, 12:22:25 pm »
Let's put it that way: Bones & jPCT-AE can handle animations at a performance that others have been thinking that it has to be hard skinning (which it's not). So if you want to use skeletal animations, I would recommend to go with Bones and see how it goes. It should be fast enough for almost anything that a mobile device can handle.
« Last Edit: September 14, 2015, 02:01:40 pm by EgonOlsen »

Offline gamenewer

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Re: Thinking about some RPG..Android version.
« Reply #602 on: September 14, 2015, 01:24:13 pm »
Oh, thank you Egon ! :)

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #603 on: November 05, 2015, 10:58:04 pm »
Moved the initial resource loading to a seperate thread to stop it from blocking the rendering thread and allowing for a proper loading screen and a progress bar. I spend hours trying to find a fitting title image with a proper license...I finally gave up and created something by myself. But because I suck at such things, the result is...acceptable, I hope...anyway, here it is:



I somebody has an idea on how to improve it or what to use instead, I will be grateful.
« Last Edit: November 05, 2015, 11:07:45 pm by EgonOlsen »

Offline Gatobot14

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Re: Thinking about some RPG..Android version.
« Reply #604 on: November 07, 2015, 03:41:03 am »
you could render a very important area of the map of your game and apply some fancy effects, or a "reallystic" image like thos cover  from old rpg, or a real picture of a forest with more fancy effects to make it look like a render

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #605 on: November 14, 2015, 10:52:29 pm »
I think it looks pretty good.  I'm not sure what you could do to improve it or anything.  It's simple, but gets the message across.  Lettering looks good.  Not sure I like it off center, but it's OK.  If I had it off center like that, I would balance it with some kind of symbol.  I think a symbol or something would also help because the background is somewhat simple, but it would need to pertain to the game in some way.  It's really fine the way it is, though.
« Last Edit: November 14, 2015, 11:08:18 pm by fireside »
click here->Fireside 7 Games<-

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #606 on: November 14, 2015, 11:37:01 pm »
...or a real picture of a forest with more fancy effects to make it look like a render
That's actually what this is... ;) I tried to make it looks like a painting...somehow...Because a totally realistic looking image just doesn't fit the game IMHO.

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #607 on: November 14, 2015, 11:40:40 pm »
Not sure I like it off center, but it's OK.  If I had it off center like that, I would balance it with some kind of symbol.
I played around with the position and I had it centered first, but it somehow didn't look right. So I kinda aligned it with the sword. I agree that some symbol would be fitting, but I don't have any nor do I have any idea how it should look like. I'll think about it and see if I come up with something....

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #608 on: November 19, 2015, 11:06:24 pm »
I made a trailer: https://www.youtube.com/watch?v=U9QyG6H03-M...with limited talent and Windows Movie Maker, so don't expect tooo much... ;)

Offline Thomas.

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Re: Thinking about some RPG..Android version.
« Reply #609 on: November 20, 2015, 07:40:25 am »
It looks perfect! When the game will be released?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #610 on: November 20, 2015, 08:37:29 am »
Early 2016 or maybe even late 2015....I'll see how it goes. All that's left is to proofread all the german texts and do another play through...and create a decent looking icon and page for Google Play, of course.

Offline fireside

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Re: Thinking about some RPG..Android version.
« Reply #611 on: November 21, 2015, 02:40:41 am »
Looks fantastic. Nice  to see it come together after so long. 
click here->Fireside 7 Games<-

Offline Irony

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Re: Thinking about some RPG..Android version.
« Reply #612 on: November 21, 2015, 11:53:09 am »
That's great. Can I out help with proofreading or anything else?

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #613 on: November 22, 2015, 11:16:27 pm »
That's great. Can I out help with proofreading or anything else?
I'm already done with the proofreading, but thanks for the offer.
« Last Edit: November 23, 2015, 09:12:58 am by EgonOlsen »

Offline EgonOlsen

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Re: Thinking about some RPG..Android version.
« Reply #614 on: November 29, 2015, 10:20:53 pm »
Finishing touches... ;) I bought a cheap, low poly monk statue model, mainly for the monastery. But why not place it the wilderness as well? People can bring their offerings to it...and you can loot them... ;)



Edit: ...and this is the GUI in left-handed mode

« Last Edit: November 29, 2015, 11:30:19 pm by EgonOlsen »