Author Topic: mergeAll() Merging Textures  (Read 1673 times)

Offline AGP

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mergeAll() Merging Textures
« on: February 01, 2012, 05:31:23 am »
Would it be impossibly hard to have Object3D.mergeAll() internally make one combined texture? That would be very useful to me and, no doubt, everyone else.

Offline EgonOlsen

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Re: mergeAll() Merging Textures
« Reply #1 on: February 01, 2012, 07:14:23 am »
I'll think about it. It will have some issues with texture tiling and clamping that can't be solved that might make it fail for a bunch of meshes, but it might work fine on others...