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jPCT - a 3d engine for Java
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Tutorials!
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Topic: Tutorials! (Read 3796 times)
bgilb
byte
Posts: 21
Tutorials!
«
on:
April 07, 2005, 12:13:09 am »
Any chance someone can make a short tutorial on the workings of object matrices, camera matrices, and how to properly do all types of rotations and translations. Maybe then we can build on this and make a complete tutorial set
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EgonOlsen
Administrator
quad
Posts: 12297
Tutorials!
«
Reply #1 on:
April 07, 2005, 07:09:31 pm »
What exactly do you have in mind? A tutorial about matrix math in general or how to manipulate jPCT matrices yourself or how to use the rotate__-methods() for Object3Ds and the Camera to reach a specific goal (which one?) or something else. While i do think that some tuts won't hurt, i'm not really sure what you mean. Or in other words: Which part of the transformation stuff in unclear to you?
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Anonymous
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Tutorials!
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Reply #2 on:
April 07, 2005, 10:26:26 pm »
Well basically I don't know what to do different to achieve the following
Object rotate around its own axis
Camera rotate around its own axis
Camera rotate around object's axis
How using the jpct matrices can help with this etc
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Tutorials!