Ok, I found Config.glTrilinear, which allows me to use trilinear filtering, and Texture.setGLFiltering() and Texture.setMipMap(), which allows me to use Pick Nearest Filtering (although I hope I never have to use them) (Unrelated, but is there a way to change the default values of these two?). With my game, I'm wondering if I can get Anisotropic Filtering. Is this supported? If yes, how? If no, is it a planned feature?