didn't help att all, tested first
theWorld.setClippingPlanes(0.1f, 1000f);
Config.glIgnoreNearPlane = false;
and then
theWorld.setClippingPlanes(0.01f, 1000f);
Config.glIgnoreNearPlane = false;
made no different, tested putting Config.glIgnoreNearPlane = false; a little bit here and there, but no different.
I need to come closer then a meter, ever seen a fps where the closest the person is, is 1 meter away from the wall?
In the template for the fps jpct provided, the person was like 30 meters high, that is why you didn't see. but my game need to be more close to reality since i'm using larger worlds, and want to use the precision of meters