Hi there,
I'm getting out of memory from my demo! I'm just using maybe 10 objects (mostly md2, but did not activated the animations), with their textures. I've read the wiki, and some related comments about memory savings. However I know the size of textures is not important, but still wondering! the whole resources are just 2.4 mb! I'm using some common textures; 256x256, or some of them are 512...In a typical game, it is the same way.
Does it matter, for textures where I add them to texture manager? should they be set in the beginning?! and what about the blitting? One of my textures is a sky; so I blit it (a typical 24bit 512 texture).