Author Topic: setTextureMatrix() doesn't work on software renderer?  (Read 1865 times)

Offline ppparkje

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setTextureMatrix() doesn't work on software renderer?
« on: August 24, 2012, 06:04:00 am »
Hi

I tried to apply texture matrix to object. It worked on opengl renderer, but not on software renderer.

other texture-relating functions (like invertTextureCoords()..) works fine.

Offline EgonOlsen

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Re: setTextureMatrix() doesn't work on software renderer?
« Reply #1 on: August 24, 2012, 02:46:26 pm »
No, it's not supported by the software renderer. The docs state that indirectly by saying that it only works reliable on compiled objects. And you can't use compiled objects for the software renderer, so...

Offline ppparkje

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Re: setTextureMatrix() doesn't work on software renderer?
« Reply #2 on: August 24, 2012, 03:47:36 pm »
Oh I see... Maybe I must find other ways look similar to it.

 Thanks