Author Topic: JPCT draw human with move  (Read 1573 times)

Offline abed2000abed

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JPCT draw human with move
« on: December 07, 2012, 03:21:38 pm »
I'm new here can you please help me , i need to draw 3D human and when i give order to this object look like human to walk should walk or move his hand ... etc.

i want to ask it's possible here and from where i should be start , thanks a lot for your time


Online EgonOlsen

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Re: JPCT draw human with move
« Reply #1 on: December 07, 2012, 09:43:35 pm »
Have a look at the Bones API (,10.0.html) for skeletal animation or use the build-in animation methods for keyframe animations.
« Last Edit: December 07, 2012, 09:45:58 pm by EgonOlsen »

Offline K24A3

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Re: JPCT draw human with move
« Reply #2 on: December 10, 2012, 02:04:51 pm »
Another solution is to create the animations in blender and export the model multiple times at each major movement of the animation. Export say 6 different positions of the animation from start to finish and load each mesh using the Animation class in jPCT when creating the model. jPCT will automatically calculate the vector positions during each frame at the assumed position between each of those 6 animation models using a float value from 0f to 1f.

Hopefully that makes sense :p It may sounds complicated but it's not once you understand how it works.