jPCT-AE - a 3d engine for Android > Support

FrameBuffer.blit(RGBColor...)

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EgonOlsen:
When filling the screen (1280*800) on the Nexus 7 100times, it's half as fast when using the texture access then without it. But as said, that's a stupid test case. Nobody would do that and no menu would come even close to these numbers...

Thomas.:
Well, so I try optimize my code sometime in the future (fps drops down from 60 to 55 when is editor menu visible)... Thank you for testing ;)

EgonOlsen:
If it ever becomes a problem, i can still try to detect your special case and optimize the shader for it, but i don't think that this will ever be needed. The drop you see comes from the additional rendering and state switches and such, not from the lack if fill rate.

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