Make sure that the export from blender exports them properly.
Thanks! This was the problem. It took me quite some time to figure out what I did wrong and how to fix it. I will explain what I did in short (for people with the same problem).
Initially, I tried to select an object, then in the
material-tab (Properties Window), I applied a standard surface-material on it and then, in the
texture-tab, select
type: Image or Movie and load the desired image file. Then in the
Mapping section, I took
Coordinates: Global and
Projection: Cube. But this when you export the 3ds model, the coordinates are not exported with it.
Fix Coordinates:Set coordinates to UV and get to the UV-editor in edit mode. Select all faces of the object (press A), then go to
mesh --> UV-unwrap --> unwrap. In the UV-editor, scale until you have a nice mapping. Make sure that you apply the scaling you did in object mode to editing mode: select in Object Mode,
Object --> Apply --> Scale.
Fix Normals:Go to
view-->properties (or press N), then scroll down to
Mesh Display and then under normals, click on the buttons to show the normals of the faces and the normals of the vertices. Then, fix the normals that are incorrect by
ctrl-f --> flip normals.
Fix Transparancy:Continue here:
http://www.jpct.net/forum2/index.php/topic,3203.0.html